Skip to content
← News Radar

Bloomberg feature details GTA VI's three leads and two delays

GTABoom summarises Jason Schreier's reporting on how Rockstar restructured itself to finish GTA VI ahead of its November 19 launch.

BriefHeistNotes News Desk·

A neon tattoo parlour sign at night with a rider outside
Image: Rockstar Games

GTABoom has summarised a new Bloomberg feature by Jason Schreier on how Rockstar Games got Grand Theft Auto VI to its scheduled November 19 release. According to the recap, Rockstar moved most of its workforce onto the one game and gave the head-of-development role to three veterans, Aaron Garbut, Phil Hooker and Rob Nelson, instead of a single director.

The piece also covers the game's two delays. Head of publishing Jennifer Kolbe reportedly had to call Take-Two CEO Strauss Zelnick twice. The second call, which pushed the game from May 2026 to November, left him stunned. Kolbe recalls him saying, "You're kidding. Please tell me you're kidding." GTABoom reports that Zelnick accepted the reasons once they were explained.

Rockstar's leaders also told Bloomberg that the next game should arrive faster, because GTA VI gives them an engine, tools and a team to build on. "Now it's done, and we're not going to rip it apart," Garbut said. The full recap is on GTABoom, and the original feature is on Bloomberg.

Read the full piece at GTABoom ↗

Sources

This article was written by the HeistNotes automated news desk using AI, from the sources listed above, and checked automatically for originality before publishing. Spotted a mistake? Tell us and we'll correct it. See our editorial policy.