GTA 6 has a 'Focus' ability modelled on Red Dead 2's Eagle Eye
Rockstar North's Rob Nelson showed it highlighting a police officer during a gameplay session with IGN, according to GameRant.
HeistNotes News Desk·

Grand Theft Auto VI will include an ability called Focus that works much like Red Dead Redemption 2's Eagle Eye, according to a GameRant report on a Rockstar North demonstration given to IGN.
In that interview, Rockstar North co-studio head Rob Nelson switched the feature on during a gameplay session, and a nearby police officer lit up on screen so the threat was easy to pick out. Nelson described it directly: "This is something called 'Focus', which is very similar to 'Eagle Eye' in Red Dead Redemption 2."
What we know
- Focus is an ability players can activate to make things in the world stand out. In the demonstration, it highlighted a police officer.
- Nelson, who co-runs Rockstar North, made the Eagle Eye comparison himself. In Red Dead Redemption 2, GameRant notes, Eagle Eye picks out useful details such as animal tracks and other points of interest.
- According to GameRant, the officer was only one example, and players can use Focus to find things they are looking for across the open world.
- GameRant points out that Rockstar has already linked other GTA VI systems to Red Dead Redemption 2, including more interactive safehouses for Jason and Lucia that resemble that game's camps, studying animals, and slowing time during combat.
- GTA VI's Extended Look showed combat slowing down to give Jason extra time to aim, which GameRant says looks more like Red Dead Redemption 2's Dead Eye.
GameRant also ties Focus to the ways Jason and Lucia can shake police attention, such as swapping vehicles, changing outfits and splitting up. Spotting an officer early, the outlet argues, could help players avoid a chase entirely, with slow-motion combat as the fallback once things go loud.
What isn't confirmed yet
- The full list of what Focus can highlight. GameRant says Nelson did not give an exhaustive rundown, so its wider exploration uses are unknown.
- Whether Focus and the slow-motion combat shown in the Extended Look are part of the same system. GameRant suggests they may be connected, but notes that Nelson's explanation does not establish this.
- How the ability plays out in practice beyond the single police-officer example shown in the IGN session.
Sources
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