GTA VI targets 30fps on PS5 and PS5 Pro, Rockstar confirms
PS5 Pro gets PSSR upscaling and ray-traced shadows instead of a higher frame rate, ahead of the November 19 launch.
HeistNotes News Desk·

Grand Theft Auto VI will run at a 30 frames per second target on both the base PlayStation 5 and the PS5 Pro, according to GTABoom's reading of Rockstar Games' official pre-load Newswire post. The Pro's additional hardware goes toward image quality rather than speed.
What we know
Per GTABoom, Rockstar's post sets out the following PS5 Pro enhancements:
- PlayStation Spectral Super Resolution (PSSR) for a cleaner image
- Ray-traced shadows, which have not been confirmed for the base PS5
- The same 30fps target as the standard console
The post also lists features for the base PS5: high-fidelity DualSense haptics, improved Tempest 3D Audio and faster load times. Rockstar describes the game as "fully developed from the ground up" for current consoles and says it "plays best on PlayStation 5 consoles," the outlet reports.
GTABoom notes what the post leaves out. It announces no 60fps mode, no 40fps option and no performance toggle, and it mentions ray-traced shadows only, with no ray-traced reflections or global illumination. The site points out that Rockstar's Rob Nelson had previously said the aim was a stable 30fps, and that Digital Foundry and other technical analysts had spent months arguing 60fps would be difficult to achieve.
Other platform details landed alongside the pre-load, according to the same report:
- Microsoft confirmed GTA VI will be available on Xbox Cloud Gaming from launch on November 19
- Pre-loading is live, with New Zealand first to get access
- The PS5 download is 209.8 GB
GTABoom characterises the Pro upgrade as lighter than those in many other enhanced PS5 Pro titles, which often add 60fps modes or broader ray tracing. Its view is that Rockstar has chosen to hold a dense simulation at a fixed target rather than gamble on frame rate, while acknowledging the decision is likely to disappoint some Pro owners.
What isn't confirmed yet
- Whether the base PS5 gets any form of ray tracing; GTABoom says ray-traced shadows have only been confirmed for the Pro
- Whether a performance mode could arrive after launch; the post simply doesn't mention one
- How the two consoles compare in practice, which will only become clear once side-by-side footage appears after release
Sources
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